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Alex Wilson
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Piecewise Functions And Conditional Logic Theory
Software Complexity, Decision Tree Alex Wilson 6/13/23 Software Complexity, Decision Tree Alex Wilson 6/13/23

Piecewise Functions And Conditional Logic Theory

A quick thought experiment to see if it makes sense to use piecewise functions to approximate or describe the complexity of a software features logic tree.

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What is an Interface?
Software Complexity Alex Wilson 5/2/23 Software Complexity Alex Wilson 5/2/23

What is an Interface?

A post that covers the concept of interfaces between different areas in the code base. Not so much specifics as just helping to grasp the role of interfacing, and even interface syntax in general.

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Updating Application State from IO Devices
Rust, How To Program a Raspberry Pi Pico with Rust, Software Complexity Alex Wilson 4/27/23 Rust, How To Program a Raspberry Pi Pico with Rust, Software Complexity Alex Wilson 4/27/23

Updating Application State from IO Devices

maintaining the current state of the output of a soil moisture level sensor in an application that’s meant to display info about the soil, as well as automate the watering of that soil.

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Building Understanding of Closures with Rust
Rust, Software Complexity Alex Wilson 4/13/23 Rust, Software Complexity Alex Wilson 4/13/23

Building Understanding of Closures with Rust

Understanding closures in Rust and using it to encapsulate contexts and ownership.

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Measurement Specifiers
Software Complexity, TypeScript Alex Wilson 4/6/23 Software Complexity, TypeScript Alex Wilson 4/6/23

Measurement Specifiers

The need to determine specific information about ingredient measurements has arisen. This post will cover my approach to creating a uniform way to combine units.

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